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- JACOsub: video titling software for professionals
- version 2.5q
- Timed Script Editor and Player
- A Product from Unicorn Research Corporation
-
-
- This file contains information about running the JACOsub software. For a
- general overview (installation, features, etc.), please refer to the
- file Overview.doc. JScripts.doc contains the complete script format
- specification, QuickRef.doc is a quick summary of JScripts.doc, FAQ is
- a list of frequently asked questions, ARexx doc contains information about
- ARexx communications, and Register.doc contains registration information.
-
-
- CONTENTS OF THIS DOCUMENT
- =========================
-
- 1. Running the Program
- 2. The Editor Window
- 3. Pull-Down Menus
- 4. Notes About Playing Scripts
- 5. How to Time a Script In Real Time
- 6. Configuration File Format
-
-
- 1. RUNNING THE PROGRAM
- =======================
-
- Workbench
- ---------
-
- Just click twice on the JACOsub icon to start the program. Skip to the
- Example at the end of this section.
-
- Shell
- -----
-
- The Shell command for running JACOsub is simply
-
- jacosub [-switches] [scriptname]
-
- Command arguments are optional. Scriptname is the name of the script to
- play. If you specify ONLY the root name of your script (that is, with no
- .extension), JACOsub will look for the following files:
-
- scriptname.js (JACOsub script)
- scriptname.tts (TurboTitle script)
- scriptname.pjs (Phoenix Japanimation Society script)
- scriptname.tim (generic timed script [actually same as .pjs])
-
- If more than one of these are found, the newest one will be read in.
- Additionally, a compiled script of the same name (with the extension .jsc)
- will also be loaded if it is newer than the script you specified. JACOsub
- optionally saves its compiled script so that it will load up quickly in the
- future (it can take a few minutes to compile a long script). The compiled
- script is typically over 3 times the size of the uncompiled version.
- Default behavior is for this automatic saving to be disabled, because you
- are likely to be fiddling with your script, which will require a recompile
- anyway.
-
- If you DO specify one of the above extensions in your script name, then
- JACOsub will attempt to load that specific script, plus the compiled if it
- exists and is newer.
-
- For Panimator (.pan), Subtitle (.sub), ZeroG (.zeg), and MacSubtitler
- (.scr) scripts, you must convert them to JACOsub format before loading
- them into JACOsub, using the JConvert utility. See Overview.doc for more
- information.
-
- Commandline switches:
-
- -config lets you specify a configuration file. The file name must appear
- following a space after the -config switch. If this switch is
- omitted, JACOsub will look for the file JACOsub.cfg in the
- current directory.
-
- -register takes you through the registration procedure. You will be asked
- for your name and registration code. After entering these, the
- program will permanently modify itself to reflect your ownership.
- Some features will be unlocked, and the script play display will
- not have that little logo in the lower right corner. See the
- "Shareware Notice" and "Commercial License" sections near the end
- of this document for details on obtaining a registration code.
- This switch is the same as clicking twice on the "register" icon.
-
- -trace displays a trace of program execution during initializations. If
- JACOsub crashes when loading, try this switch, then write to the
- author and describe what was displayed.
-
- -any other switch causes a help message to be displayed.
-
- During script compilation, JACOsub will inform you of its progress as
- well as any errors that it finds in your script.
-
- Example
- -------
-
- To see how it all works, run the demo script (called demo.js). There are
- three ways you can do this:
-
- 1) From JACOsub: After starting JACOsub either from the shell or from
- Workbench, press right-Amiga-O Open a script, and select demo.js from
- the file requester.
-
- 2) From a Shell: Just make sure that demo.js, idemo.js, and JACO.bbm
- are in your scripts directory, and type this command:
-
- run jacosub demo
-
- 3) From Workbench: Click ONCE on the demo.js icon. Then, while holding
- down the SHIFT key, click twice on the JACOsub icon.
-
- Once the script is loaded, press right-Amiga-P to play it. It will be
- compiled first if needed.
-
-
- 2. THE EDITOR WINDOW
- =====================
-
- The first thing you see when you run JACOsub is the editor window. Besides
- the pull-down menus, there are several operations that can be done with the
- keyboard and the mouse:
-
- - The Shift-Up and Shift-Down arrow keys will page the text up and down.
- - The Shift-Left and Shift-Right keys will skip the cursor over words.
- - Clicking the mouse on the display will reposition the text cursor.
- - Holding down the mouse button on the top line, bottom line, left column,
- or right column of the display will cause the display to scroll.
- - Double-clicking the mouse on a line starts a block definition. Double-
- clicking somewhere else expands the block to the new position. Double-
- clicking again starts over with a new block definition.
- - The function keys F1-F10 may be defined to insert often-used strings.
- Set these with the "FKey macro" selection in the Config menu.
- - Press right-Amiga-T to toggle the cursor between the first line and last
- line of your script.
- - Press right-Amiga-] to toggle the cursor between the beginning and end
- of the current line.
- - Press right-Amiga-/ to toggle between insert and overstrike modes.
-
- After compiling a script, any lines which generated warnings or errors will
- appear in the editor colored differently from normal, so you can locate
- problems more easily. The alternate colors will stay until you re-compile
- your script. For warnings generated by a pixel collision between a pair
- of lines, only the line having the earliest start time in each pair will
- be colored differently in the editor.
-
-
- 3. PULL-DOWN MENUS
- ===================
-
- There are six pull-down menus available in JACOsub, each with several
- selections. Many selections have a keyboard shortcut; these shortcuts are
- displayed alongside the selections.
-
- File -- file operations
- -----------------------
-
- New Remove current script from memory.
-
- Open Open a new script and load it into the editor.
- The file MUST be a legal script type; that is, the
- name must end in .js, .tts, .pjs, or .tim.
-
- Insert file Insert a file ahead of the current line. You can
- use this selection to load up any ASCII file that
- is not an actual script.
-
- Save Save the script using the current name.
-
- Save as Save the script under another name.
-
- Save stripped Save the highlighted block stripped of timecodes
- and/or comments and script commands.
-
- Save block Save the current highlighted block to a file.
-
- Print block Print the current highlighted block to device prt:.
-
- View IFF file Preview pictures in the graphics directory.
-
- About Display some information about JACOsub & free RAM.
-
- Shell Open a DOS commandline shell.
-
- Quit Exit the program.
-
- Edit -- editing operations
- --------------------------
-
- Block start Mark the beginning of a block at the current line.
-
- Block end Mark the end of a block at the current line.
-
- De/Select all Toggle marking/unmarking of all lines in script.
- If a block is already marked, it will be cleared.
-
- Cut block Cut currently-marked block from the script, and
- save it in the clip buffer.
-
- Copy block Copy currently marked block into clip buffer.
-
- Insert block Insert clip contents into script ahead of the
- current line.
-
- Hex character Insert an unusual/foreign character not normally
- available from the keyboard.
-
- Delete line Delete the current line under the cursor.
-
- Undelete line Insert last deleted line ahead of the current line.
-
- Jump to line Enter a line number to jump to.
-
- Beg/End of line Toggle cursor between beginning and end of line.
-
- Top/End of file Toggle cursor between beginning and end of script.
-
- Overstrike Toggle between insert and overstrike editing modes.
-
- Search -- searching and replacing
- ---------------------------------
-
- Find Search for a string.
-
- Replace Search and replace a string (singly or multiply).
-
- Go next find/rpl Go to next search or replace occurrence.
-
- Script -- playing and other script operations
- ---------------------------------------------
-
- Play script Play the script, compiling first if needed.
- Pressing ESC during compilation returns you to the
- editor. Prior to playing, you may adjust several
- settings: play mode (normal, running clock, or
- manual step), ramp & shift values, and begin time.
-
- Play block Play only the highlighted block.
-
- View line See what current line will look like during play.
-
- MouseMove line Position a title with the mouse (WYSIWYG). Other
- titles and graphics which are timed to appear on
- the screen at the same time as the selected title,
- will also be displayed for reference, if the
- selected line is inside a highlighted block.
-
- Text Directive Display a dialog box allowing you to set directives
- relating to text appearance. The editor's cursor
- must be positioned on a timed line or on a
- #DIRECTIVE command line. This is easier than
- remembering all those directives (see JScripts.doc
- or QuickRef.doc), but you'll still need some
- knowledge of their capabilities before playing with
- this menu selection.
-
- Time overlap warn Warn during compile if the time range for any line
- overlaps the time range for the previous line.
- "Previous line" here means physically previous in
- the script. No checks are made for timer overlaps
- for other lines further away, or for lines in
- external included scripts.
-
- Collision warn Warn during compile if two rectangular regions
- containing titles overlap during the same time
- range. Compiler pass 2 will inform you of the time
- event and the text fragments in collision. All
- collisions should be picked up here, even ones that
- occur between titles in different included scripts.
-
- Compile script Compile the script (this is automatically done when
- you play a script, so you will rarely need this).
- You can abort long compilations by pressing ESC.
-
- Save compiled Dump the compiled script data structures to a file.
- The file will have the extension .jsc on its name.
-
- Timing -- operations for manipulating time events
- -------------------------------------------------
- IMPORTANT: There are some operations where you are asked to enter numbers.
- In all of JACOsub's numerical handling, numbers after a decimal point DO
- NOT represent fractions of a second. They represent whole time units.
- 12.4 and 12.004 mean the same thing: 12 seconds plus 4 time units. The
- number of time units per second is determined by your #TIMERES setting in
- your script. Default is 30/second if not specified. Suppose you are using
- 100 units/second and want to specify 0.4 seconds. You must specify 40
- UNITS. That is .40, not .4 (.4 would be 4 units, i.e. 0.04 seconds).
-
- Time block Time the lines that have timing numbers, in a
- highlighted block, or in a selected track in the
- block. See the section "How to Time a Script"
- below for more details.
-
- Punch-In timing "Plays" a pre-timed block in the timing display,
- allowing you to toggle between playing and timing
- by pressing the R key. The block, or the selected
- track, must be timed and the start times must be
- sequentially ordered.
-
- Time endtimes only This is a variant of punch-in timing where only
- the endtimes are recorded as the block is played.
- This option should not be selected until you have
- timed a block the normal way first. Endtimes which
- extend beyond following start times will be
- shortened to the next start time.
-
- Ramp block Ramp-adjust times in a block for drift.
-
- Shift block Shift all times in a block up or down.
-
- Shift endtimes Shift only endtimes in a block up or down, to
- lengthen or shorten the title durations. Beware
- of creating unintentional timing overlaps!
-
- Time-divide block Equalize the differences between start times in a
- block, so that all titles have the same duration.
-
- Auto-endtime Intelligently adjust title durations in a block,
- depending on character length, default minimum
- duration, and next-title start time.
-
- Time format & resolution (submenu)
- H:MM:SS.FF Convert times in a block to H:MM:SS.FF format.
- @Frame counts Convert times in a block to @FFFFFFF format.
- New counts/sec Change time resolution & format over entire script.
-
- Resolve #R's & #S's Resolve times for all #R and #S commands, and
- remove the #R and #S commands from the script.
-
- Insert dummy times Insert dummy start and stop times in front of every
- untimed non-blank uncommented line in a block.
-
- View play ramp&shift Show the current script play ramp & shift setting.
-
- Equivalences Calculate time equivalences between normal
- H:MM:SS.FF format, @NNNNNNN format, 1/60 second
- counts, and 1/50 second counts, for various time
- resolutions. Changing any input affects all the
- others.
-
- Config -- configuring JACOsub
- -----------------------------
- NOTE: Selecting "Save" in any Config requester will save the entire
- program configuration, not just the information in that requester. The
- software must be registered to save program configurations.
-
- General settings Set general configuration parameters (these
- settings are described under "General Settings" in
- the Configuration File section below). Fonts and
- Function Keys have their own menu selections.
-
- FKey macros Set function key macro strings.
-
- Titling Fonts View or set currently-loaded fonts to be used for
- playing scripts. The fonts shown are usually those
- that were initially loaded, unless they were
- overridden by your script.
-
- Playing / video Set play behavior parameters (includes both the
- "Play Behavior" and "video" settings described in
- the Configuration File section below).
-
- Load config Load a new configuration.
-
- Save config Save the program configuration (software must be
- registered).
-
-
- 4. NOTES ABOUT PLAYING SCRIPTS
- ===============================
-
- Play modes
- ----------
-
- There are three modes; normal real-time, real-time with a running clock
- display, and step play.
-
- normal: This is the normal play mode to use when making a final
- master.
-
- * The "Loop" button appearing next to the Normal play
- selection causes your script to loop forever, which
- is useful for displaying cyclic scripts such as
- convention schedules. At the end of each pass, there
- will be a short delay while video buffers are
- refilled before the script begins anew.
-
- * Selecting "Beep" causes each time event to be
- signaled by a short beep during play. This gives you
- an audio cue to indicate script timing accuracy.
-
- running clock: This mode puts a small screen in front of the video
- title display, showing a digital clock plus ramp and
- shift information. You can drag the clock up and down.
- JACOsub will raise all bottom-positioned text a little
- bit so that the clock won't cover up too much. If it is
- covering too much for your taste, you can temporarily
- raise this text by inserting a command like #D VB32 in
- your script (see "Compiler Commands" in the file
- JScripts.doc).
-
- The clock display may appear to run erratically at
- times. This happens when JACOsub is too busy generating
- images in background video buffers and cannot update the
- clock display as frequently. Do not worry; internal
- timing is not affected. The clock display is mainly for
- using with a blank script so you can record a clock on
- your video for manual (that is, highly accurate) timing.
-
- The "Beep" selection works in this play mode also,
- although the "Loop" selection works only in normal play
- mode.
-
- step play: This mode allows you to step manually through your
- script to see how each screen will appear during real-
- time play. This play mode builds its imagery on the
- visible display, so you can see how each screen gets
- generated. The spacebar steps forward 1 screen, and
- backspace steps backward up to 6 screens, depending on
- how many video buffers exist. Any special effects
- (see the E directives in JScripts.doc) will be ignored.
-
- * The "Pre-load buffer" button causes imagery to be
- pre-loaded one buffer ahead of the current view.
- This is useful for live "on-air" environments where
- manual control is desired. Normally, pre-loading
- is turned off for step play. With no pre-loading,
- the buffer's time event is displayed in the top left
- corner, and the view is drawn while you watch.
-
- On-the-fly time shift adjustments
- ---------------------------------
-
- You may adjust the absolute time shift during play by pressing the + key
- to increase the times (i.e. delay them) and - to decrease the times. The
- amount of shift is changed by the ramp&shift increment you set up prior
- to playing the script. After your script is finished playing, you may
- select the "View play ramp&shift" menu to view the settings.
-
- On-the-fly ramp drift adjustments
- ---------------------------------
-
- During play, you can make ramp time adjustments on the fly. Suppose you
- have the ramp&shift increment set to 0.10 sec. Pressing the down-arrow
- key will decrease the ramp time adjustment by 0.1 seconds, and pressing the
- up-arrow key will increase it by 0.1 seconds. THE CHANGE WILL OCCUR AT THE
- TIME-POINT WHERE YOU CHANGED IT. For example, if the script play is 20%
- complete (1/5 done) and you pressed the up-arrow key, time events would be
- increased by 0.1 seconds AT THAT TIME -- this would increase the ENDING
- ramp time by five times that amount (i.e. 0.5 seconds) because the play is
- only 1/5 complete at the time you made the change. The running clock
- display will show you the ENDING ramp time. After your script finishes
- playing, you may select "View play ramp&shift" to view the settings.
-
- Beware of adjusting ramp time near the beginning of the script! Doing this
- too early in the play will result in a drastically huge change at the end
- (for example, if the playing is 1/100 complete, a 0.1 sec change in ramp
- time will result in a 10-second change near the end!). Don't be
- disconcerted by the Ramp display on the running clock; as stated before, it
- shows the ENDING ramp adjustment. On-the-fly ramp adjusting is wonderful
- when you get used to it. Usually you will only have to make three or four
- adjustments during the entire script play, whereas straight time shift
- adjustments have to be done many times at regular intervals to keep the
- script in sync with the video.
-
- IMPORTANT: If you find that you need significantly more than 10 seconds of
- ramp adjustment per 30 minutes of script, then your genlock is having an
- adverse affect on your system clock. GET THIS FIXED! Do NOT use JACOsub
- to "fix" the problem with a bigger ramp adjustment; you are only CURING THE
- SYMPTOM of a serious problem, not curing the cause! Besides, if a ramp
- adjustment becomes too large, an internal math overflow can occur,
- resulting in a sudden time jump. If you need large ramps, get some
- technical support from your genlock vendor instead.
-
-
- 5. HOW TO TIME A SCRIPT IN REAL TIME
- =====================================
-
- The slowest but most accurate method of timing is to do it manually:
- step-frame your video, observing either a frame counter or a running clock
- pre-recorded on the video, and manually entering each time event into the
- script. This is how AnimEigo times their scripts, using a device that
- shows the voice audio level on each frame.
-
- Real-time timing is quicker but often results in more errors. Either way,
- timing a script accurately is a tedious chore.
-
- JACOsub attempts to make this process easy and flexible in real time
- without sacrificing accuracy. Many errors occur from trying to time an
- entire script all at once. These errors are caused by operator fatigue,
- distractions, and short attention span. Fixing these errors is often a
- painfully slow process.
-
- JACOsub allows you to time your script in small sections. This process
- gives you the ability to correct small mistakes easily, and helps you keep
- your mind alert. Other features to make timing easier include on-the-fly
- mistake correction, automatic title lowering so that you need only be
- concerned with raising titles, and a "punch-in" timing mode that allows you
- to make real-time adjustments to a block that has already been timed.
-
- To time a section of your script, first highlight it as a block in the
- editor. Before timing, each title to be timed MUST have a start and stop
- time; "dummy" values will work. If some of the highlighted titles don't
- already have start and stop times, the program will tell you and give you
- the option of inserting them. Or, you can select "Insert dummy times" from
- the script menu, and JACOsub will analyze the highlighted block and insert
- start and stop times to all the lines that require them.
-
- Check to be sure that the correct lines have start and stop times, and then
- select "Time block" from the Timing menu. You will see a dialog box with
- these timing parameters:
-
- Start at: This is start time of the first line in the block. The
- default value is whatever the current start time is for
- that line. This parameter is useful for "stitching" your
- separately-timed sections together -- just make sure that
- the first line of each new section was the last line of
- the previous section.
-
- Minimum: Minimum duration of each title in milliseconds. All titles
- will have a duration of at least this amount unless
- superceded by a new title. 2000 milliseconds is a good
- value to start with.
-
- Plus: Additional duration to add to the minimum, in milliseconds
- per character of title length. Longer titles take longer to
- read. 33 ms/char is a good number to use; experiment until
- you find a satisfying personal preference. If you have a
- combination of "minimum" and "plus" which you find
- particularly useful, please inform the author.
-
- Gap ____ msec if < ____ % diff: Number of milliseconds of blank space
- to insert between successive titles when raised with a forced
- gap, if the title lengths differ by less than the % change.
- Normally, raising a title before the previous one expires
- will cause the previous title's end time to be equal to the
- new title's start time. This saves video buffers during
- script play, and allows for clean transitions between
- titles. However, if two successive titles look similar
- (e.g. the same number of lines of the same length), the
- viewer may not notice the title has changed while watching
- the video. Forcing a gap (see below) causes a brief blank
- interval to flash onto the screen, providing a more
- noticeable break between titles.
-
- Output resolution: Number of units/second to use when modifying the
- times in the script. The default will be whatever is current
- in your script.
-
- Track: If you have used the T directive to designate any of the
- highlighted titles as separate timing tracks, this cycle
- gadget will appear, allowing you to select, for timing, one
- or all of the tracks present in the highlighted block.
-
- After selecting OK, the timing display will appear. The top half of the
- display contains mouse and key instructions. This top half is mostly
- transparent to video, so you can view your video through a genlock while
- timing your script. The bottom half contains three fields:
-
- Used titles list: The last three titles timed to completion.
- Currently raised title: The current title being timed.
- Waiting titles list: The next four titles waiting to be timed.
-
- Initially only the Waiting list contains anything. Timing will begin when
- you raise the first title. The operations available to you may include:
-
- Raise next title (SPACEBAR or left mouse button):
- Raise the next title in the Waiting list. If another title is currently
- raised, it will be lowered and placed in the Used list when the next
- title is raised.
-
- Raise next title with a forced gap (TAB or double-click left mouse button):
- Same as above, with the difference that if a title is currently raised,
- its end time will be shortened slightly to create a gap between it and
- the next raised title, provided the two title lengths are sufficiently
- different as specified in the timing set-up dialog box.
-
- Lower current title (RETURN key or right mouse button):
- Lower the currently-raised title if one exists. You should never need
- to do this if you have properly set your auto-duration parameters. The
- default behavior for the right mouse button is to lower the current
- title. You can change this behavior using the RMB gadget in the
- General Config menu selection.
-
- Back up (BACKSPACE or right mouse button):
- If a title is currently raised, it is put back into the Waiting list.
- If no title is currently raised, the last Used one is put back into the
- Waiting list. You cannot back up if performing punch-in timing. The
- right mouse button normally causes the title to be lowered; you can
- change it to back up instead with the RMB gadget in the General Config
- menu selection.
-
- Skip Raised or next Waiting title (DEL key or right mouse button):
- The next Waiting title is put into the Used list. If a title is already
- raised, it will be placed into the Used list instead, and its endtime
- will not be affected. Skipped titles will not have their times modified
- in the script. Use the RMB gadget in the General Config menu selection
- to change the behavior of the right mouse button to skip titles, if you
- so desire.
-
- Abort operation (ESC key):
- Abort the timing and return to the editor. Script times will not be
- modified. Only by finishing the whole section will any times be
- modified.
-
- Toggle instructions, Used / Waiting (I, U, W keys):
- Pressing I causes the instructions in the top half of the display to
- disappear. Press I again to make them reappear. Pressing U or W
- changes the size of the Used or Waiting titles lists, respectively.
- They will cycle between 1 and 5 lines in height. The size of these
- fields will be saved for the future if you save the program
- configuration.
-
- After timing the script block, you may move on to the next section. Simply
- make sure that the last title you timed in the previous block is the first
- title to be timed in the next block. The start time of the new block will
- default to the start time of the first line in the block. In this way, the
- blocks are "stitched" together.
-
-
- 6. CONFIGURATION FILE FORMAT
- =============================
-
- You can skip this section. JACOsub's configuration file is transparent to
- you -- you can modify the configuration from any of the Config menu
- selections, and the program saves its configuration in a file called
- JACOsub.cfg whenever you select "Save Config" from the Config menu
- (provided the program has been shareware-registered). JACOsub will set its
- own defaults for parameters omitted in JACOsub.cfg (and also if the file
- doesn't exist). The settings in the file are documented here just for the
- sake of completeness. Settings come in three categories: General, Play
- Behavior, and Video Display.
-
- When running JACOsub from a Shell, you can specify which config file you
- want using the -config commandline switch, or you can run JACOsub from
- whichever directory that contains the desired config file.
-
- Each line in the JACOsub.cfg file may be: a blank line, a comment (must
- begin with a # character), or a setting. Settings have the following form:
-
- SETTING <argument1> <argument2> ...
-
- Here are the settings and their possible arguments. They may be either
- uppercase or lowercase. The default settings indicated are what you get if
- you omit a particular setting from your config file. Parameters inside
- brackets [] are optional; those inside bra-kets <> are mandatory.
-
- General Settings
- ----------------
-
- AUTOENDTIME <overall (msec)> <add'l (msec/char)> <gap (msec)> <threshhold%>
- [changed in AutoEndtime or Time Script menu selection]
- When timing a script or performing the Automatic End Time adjustment
- feature, JACOsub needs to know what default time duration you want for
- your titles. <overall> is the minimum duration in milliseconds. Titles
- appear on the screen for at least this length of time (this duration is
- shortened during timing if you raise another title before the current
- title has expired). <add'l> is the additional amount of time to display
- the title, expressed in milliseconds per character. The character count
- of the title does not include directives, embedded comments, or embedded
- escape codes - only the title text itself. <gap> is the amount of blank
- space to force between titles when a new title is raised before the
- calculated end for the previous title. The gap will appear if the
- percentage length difference between the two titles is less than
- <threshhold%>, otherwise the previous title will end when the new title
- begins. Setting <threshhold%> to zero disables the forced gap.
- Default:
- AUTOENDTIME 2000 33 50 20%
-
- DIRECTIVE <directive string>
- [changed in General Settings menu selection or with #D script command]
- Sets the initial global D directive for all scripts. Don't be scared by
- the huge default string shown below; yours won't ever look like this.
- See the "Directive" section in the format specification documentation
- JScripts.doc for complete understanding. Anything you set here
- represents a _change_ to the default string below, not a replacement.
- Default:
- DIRECTIVE HL1HR99VH100VT16VB16JCJBFFDF0FB1FO0FSSE0SNCF3CB0CP0CS0:0:2W1E0
-
- DURATIONWARN <number of seconds>
- [changed in the General Settings menu selection]
- If you inadvertently set a title's start and stop times so that its
- duration is too long, you might want JACOsub to warn you about it when
- your script is compiled. This problem sometimes occurs when compiling
- TurboTitle scripts, where some "null" lines can have a start time of 0
- and a stop time of 9 hours! This setting lets you set the minimum title
- duration that will trigger a warning during script compilation.
- Default:
- DURATIONWARN 200
-
- EDITORWINDOW <LeftEdge> <TopEdge> <Width> <Height>
- [changed with the editor window drag bar and the resizing gadget]
- This determines the initial position and size height of the editor
- window. Minimum window size is 420x150. To change this setting while
- using JACOsub, simply use the mouse to change the size of the editor
- window and save the program configuration.
- Default:
- EDITORWINDOW 0 2 640 198
-
- FKEY <key number> <macro string>
- [changed in the Fkey macro menu selection]
- You may set any of the 10 function keys to send a string (up to 80
- characters) to the editor. This is useful to keep from typing commonly
- used strings over and over again. <key number> should range from 1 to
- 10, and you should not have a comment behind the macro string or it will
- be included as part of the string.
- Default: FKEY 10 9:00:00.00 9:00:00.0 D
- (This is useful for inserting dummy times in front of lines)
- Function keys 1 - 9 are not set.
-
- FONT <n> <fontname.font> <size> [CLEAN or QUICK&DIRTY] [Y/X]
- [changed in Title Fonts menu selection or with #F script command]
- Sets font <n> to <fontname.font> which is <size> pixels high. <n> must
- range from 0 to 9. The font should be a proportional-spaced color font,
- although you can use any font. You will normally NEVER need the fourth
- argument. The CLEAN argument (default for color fonts with overlapping
- characters if omitted) tells JACOsub to display this font "cleanly,"
- that is, to avoid an artifact of the Amiga's text rendering operation
- that results in color interference problems when rendering fonts with
- overlapped characters (such as the JACOsub 36 and 32 fonts). With
- CLEAN, only color 3 text will be rendered quickly; other colors will be
- rendered one character at a time instead of a line at a time.
- QUICK&DIRTY forces the font to render quickly, with the resultant color
- interference problems. QUICK&DIRTY is the default for mono-color fonts,
- and for color fonts without overlapping characters. The Y/X parameter
- is the font's initial aspect ratio (AmigaDOS 2.0+), and defaults to
- 100/100. Once an aspect ratio is set for a certain font and size, it
- cannot be changed later.
- Defaults:
- FONT 0 JACOsub.font 36 (primary font)
- FONT 1 JACOsub.font 32 (secondary font)
- FONT 2 JACOsub.font 32
- FONT 3 JACOsub.font 32
- FONT 4 JACOsub.font 32 (Note: fonts 4 through 9 are
- FONT 5 JACOsub.font 32 not available unless the software
- FONT 6 JACOsub.font 32 has been registered.)
- FONT 7 JACOsub.font 32
- FONT 8 JACOsub.font 32
- FONT 9 JACOsub.font 32
-
- Important point about fonts:
- Color fonts should be designed so that bitplane 0 (color 1) contains the
- font face imagery, while bitplane 1 (color 2) contains the outline and
- dropshadow imagery. JACOsub assumes all color fonts are designed this
- way. This design is necessary for face color control and rendering
- efficiency. The TurboTitle font was not designed this way, so it will
- look all wrong unless you use a font editor to reassign the bitplanes.
-
- GRAPHICPATH <path for graphics files>
- [changed in the General Settings menu selection]
- Tells JACOsub the directory where it should expect to find IFF graphics.
- Default: the "scripts" directory under the current directory.
- GRAPHICPATH scripts
-
- MAKEBACKUP <YES or NO>
- [changed in the General Settings menu selection]
- If set to YES, JACOsub will copy your original script on your disk to
- the T: directory before saving an updated version. Under normal
- AmigaDOS configurations, the T: directory is on the ramdisk.
- Default:
- MAKEBACKUP NO
-
- SAVECOMPILED <YES or NO>
- [changed in the General Settings menu selection]
- Tells JACOsub whether or not to save compiled versions of your scripts
- automatically. Compiled scripts load up quicker than raw ASCII scripts,
- but they consume more disk space. You are not likely to need this
- setting.
- Default:
- SAVECOMPILED NO
-
- SCRIPTPATH <script path>
- [changed in the General Settings menu selection]
- Tells JACOsub the directory where it should expect to find scripts.
- Default: the "scripts" directory under the current directory.
- SCRIPTPATH scripts
-
- SHOW_TIPS <YES or NO>
- [changed in the General Settings menu selection]
- This setting, if YES, causes a helpful tip to be displayed after the
- program starts up. The file tips.txt contains the tips plus
- instructions for modifying the file to your liking.
- Default:
- SHOW_TIPS YES
-
- TIMELISTLEN <used list length> <waiting list length>
- [changed on the timing screen]
- These variables control the length, in number of lines, of the "used"
- list of titles and the "waiting" list of titles on the timing screen.
- Minimum value is 1, maximum 5.
- Default:
- TIMELISTLEN 3 4
-
- TIMING_RMB_ACTION <LOWER or BACK or SKIP>
- [changed in the General Settings menu selection, RMB gadget]
- This setting controls the behavior of the right mouse button during
- timing. By default, the right mouse button will behave the same as the
- RETURN key during timing, forcing a raised title to be lowered before
- its time duration has expired. The BACK and SKIP settings duplicate
- the functions of the BACKSPACE and DEL keys, respectively, to back up
- or skip a title.
- Default:
- TIMING_RMB_ACTION LOWER
-
- WRAPWARN <lines>
- [changed in the General Settings menu selection]
- If a JACOsub auto-wordwraps a title to too many lines, you can use this
- setting to make JACOsub inform you when this happens. During script
- compilation, you will be notified if a wordwrapped title exceeds <lines>
- number of lines. Manual wraps using the end-of-line \n code are not
- taken into account. Setting <lines> too low will result in a lot of
- notices, especially on smooth-scrolled titles which typically undergo
- many, many wordwraps. The minimum value allowed is 2.
- Default:
- WRAPWARN 50 (This value effectively turns off warnings)
-
- Play Behavior Settings
- ----------------------
-
- ANTIALIASCOLOR <color number>
- [changed in the Playing / Video menu selection]
- This setting is relevant only when JACOsub generates its own outlines
- around mono-color fonts (which is not the case with the JACOsub
- distribution fonts). The color you specify here will be used inside the
- font outline, 1 pixel to the left and right of the font image. This
- color should be neutral gray or a half-intensity face color, which you
- can set with the PALETTE setting below. The default is color 2, which
- should *always* be black. Because outlines are also black, a setting of
- 2 results in no anti-aliasing when font outlines are generated (it's
- also faster).
- Default:
- ANTIALIASCOLOR 2
-
- CLOCKHEIGHT <NORMAL or TALL>
- [changed in the Playing / Video menu selection]
- The running clock display can be made twice as tall as normal. This
- setting is useful if you have trouble reading the clock display during
- frame-stepping in your video tape.
- Default:
- CLOCKHEIGHT NORMAL
-
- RAMPSHIFTINCR <milliseconds>
- [changed prior to playing a script]
- This setting determines the initial on-the-fly ramp and shift adjustment
- increment. Ramp and shift corrections made during script play will be
- changed by this amount. You may change this increment from the program
- when you try to play a script.
- Default:
- RAMPSHIFTINCR 100 # 100 milliseconds = 1/10 second
-
- SHADEPATTERN <line1> <line2> <line3> <line4>
- [changed in the Playing / Video menu selection]
- Sets the shade pattern for the CS directive (see the "Directive" section
- in JScripts.doc). The pattern is bit mask 16 pixels wide and 4
- scanlines high, specified by line1-line4, which must be 16-bit
- hexadecimal numbers (these numbers represent each scan line for the
- mask). The default is two solid horizontal scanlines followed by two
- blank scanlines, because this seems most reliable for all genlocks.
- Some genlocks will grossly distort the video image if you try to specify
- a complex mask like the default which turns on every other dot. For
- other genlocks like the SuperGen or GVP, this mask results in a beautiful
- transparent video darkening effect. The hexadecimal paramters may be
- uppercase or lowercase.
- Default (vertical lines every other pixel):
- SHADEPATTERN AAAA AAAA AAAA AAAA
-
- TIMEFONT <fontname.font> <size>
- [changed in the Playing / Video menu selection]
- Sets the time-font. This font is used for the running clock display.
- It is also the default font used while timing scripts. This font should
- be a fixed-width, mono-color font, sufficiently large to be legible when
- recorded on your videotape. MAXIMUM <size> is 24. If the specified
- font is not found, the Topaz 9 ROM font will be used.
- Default:
- TIMEFONT JACOsub.font 18
-
- USEBLITTER <YES or NO>
- [changed in the Playing / Video menu selection]
- This setting is difficult to explain.
-
- JACOsub generates a new video frame for each time event specified in a
- script. If the time ranges for different titles overlap, then some
- titles must exist on more than one frame in order to endure through the
- overlapping time events from other titles. Generating the same text
- again and again on different frames might slow down the program, so
- JACOsub uses the Amiga blitter to duplicate text strings between video
- frames.
-
- This advantage in speed also has a disadvantage: If the text was
- initially generated over other imagery already on the screen (such as an
- IFF brush or a shaded rectangle background), a portion of this imagery
- will get blitted into the other frames along with the text. But suppose
- you did not want this imagery to survive into subsequent frames? You
- can disable blitter operations, forcing all text to be generated
- into each frame (instead of copying using the blitter), by specifying NO
- for this parameter. Regardless of this setting, the blitter is NOT used
- to copy text if IFF graphic backgrounds change between subsequent frames.
- Default:
- USEBLITTER YES
-
- Video Display Settings
- ----------------------
-
- BITPLANES <number of bitplanes>
- [changed in the Playing / Video menu selection]
- Sets number of bitplanes per video buffer. 2 to the power of this
- number is the number of colors available. Maximum bitplanes is 2 if
- SUPERHIRES is set. You shouldn't need to set this greater than 4 (for
- 16 colors).
- Default:
- BITPLANES 2 # 2 bitplanes = 4 colors
-
- DISPLAYSIZE <width> <height>
- [changed in the Playing / Video menu selection]
- Sets the size of the playing display. <width> should be a multiple of
- 16, greater than or equal to 640. <height> should be greater than or
- equal to 400. If <width> is less than 800 and HRES (below) is set to
- SUPERHIRES, then <width> will be doubled internally. If <width> is
- greater than 800 and HRES is set to HIRES, then <width> will be halved.
- THE WIDTH MUST BE A MULTIPLE OF 32. If it is not, JACOsub will round it
- to the nearest multiple. Strange behavior (font skewing, random pixels)
- can result if the display width is not a multiple of 32.
- Default:
- DISPLAYSIZE 640 400
-
- GENLOCK <GENERIC or SUPERGEN or GVP or TOASTER> [DEFAULT or NTSC or PAL]
- [changed in the Playing / Video menu selection]
- The first argument specifies how the program should interpret genlock
- fader control commands in a script (see the "Directive" section in the
- format specification documentation JScripts.doc). GENERIC or NONE will
- cause such commands to be ignored. Otherwise JACOsub will attempt to
- control the type of genlock specified. Currently only the Digital
- Creations SuperGen is supported, using supergen.library 2.0 or higher.
- GVP genlocks can cause crashes when a program tries to load an IFF file
- without using GVP's own proprietary file loader. Setting GENLOCK to GVP
- will cause JACOsub to look for a script called gvpfade.jsrx for genlock
- fading (see the file ARexx.doc for details), and it will also cause a
- compile warning to be issued if your script tries to load an IFF file.
- The script will still compile properly, however.
- TOASTER specifies the NewTek video toaster, which like the GVP must be
- controlled through ARexx, and requires a script called toasterfade.jsrx.
- The second argument tells JACOsub what kind of display your genlock
- wants. Some genlocks are only NTSC compatible, ane some are PAL. The
- DEFAULT argument causes the playing display to be created as _either_
- NTSC or PAL, depending on how your Workbench is set. If you have a PAL
- Amiga with an NTSC genlock, you should set this parameter to NTSC. This
- display type parameter is ignored in AmigaDOS 1.3 or lower.
- Default:
- GENLOCK GENERIC DEFAULT
-
- HRES <HIRES or SUPERHIRES>
- [changed in Playing / Video menu selection or with #H script command]
- Sets display horizontal resolution mode. SUPERHIRES will work only if
- your Amiga has the complete ECS or AGA chipsets, and your AmigaDOS
- version is 2.0 or better. Otherwise, SUPERHIRES will be interpreted
- as HIRES, which is the default horizontal resolution for Workbench.
- Amigas with the ECS chipset are limited to 4 colors in superhires mode.
- Default:
- HRES HIRES
-
- PALETTE <n> <red> <green> <blue>
- [changed in Playing / Video menu selection or with #P script command]
- Sets the red, green, and blue CRT beam intensities for color <n>. <n>
- may range from 0 to 15 (although the maximum used will be determined by
- the BITPLANES setting). <red>, <green>, and <blue> may range from 0
- (off) to 15 (maximum) although for NTSC friendliness you should probably
- not go beyond 13 or 14. This initial palette may be changed by your
- script (see the #P command), and it is active only when a script is
- playing. You cannot change the palette for the editor window.
- Defaults (please give us feeback if you have better settings!):
- PALETTE 0 9 10 11 # background (transparent when genlocked)
- PALETTE 1 1 13 8 # ALTERNATE font face color
- PALETTE 2 0 0 0 # font outline/shadow color (SHOULD BE DARK)
- PALETTE 3 13 13 5 # PRIMARY font face color
- PALETTE 4 13 0 0 # red - remaining settings are arbitrary
- PALETTE 5 13 10 5 # orange
- PALETTE 6 13 8 13 # light magenta / hot pink
- PALETTE 7 0 13 14 # cyan
- PALETTE 8 11 7 3 # brown
- PALETTE 9 13 11 9 # light beige
- PALETTE 10 5 10 14 # deep sky blue
- PALETTE 11 3 3 3 # gray shades...
- PALETTE 12 6 6 6
- PALETTE 13 8 8 8
- PALETTE 14 11 11 11
- PALETTE 15 13 13 13
-
- TIMERTYPE <EVENT or POLLED or EXTERNAL>
- [changed in the Playing / Video menu selection]
- Sets the timer type for playing or timing scripts. EVENT is the normal
- event-driven interal timer, efficient and multitasking-friendly. POLLED
- causes the internal timer to be polled continuously for time updates
- instead of having the program go to sleep and wait for the next time
- event -- the running clock display, for example, forces the program to
- switch over to POLLED timing. You can force it permanently by setting
- POLLED. EXTERNAL is an external timer, like a timecode reader. It's
- not yet implemented, and behaves the same as EVENT for now.
- When timing scripts, the timer is always polled, whether internal or
- external.
- Default:
- TIMERTYPE EVENT
-
- TOPLEFT <x offset> <y offset>
- [changed immediately prior to playing a script]
- If your play screen is centered on your RGB monitor, it will likely NOT
- be centered when you record the video signal on a VCR or view this
- signal on a television screen. The TOPLEFT setting determines where the
- top left corner of the play screen will be. YOU SHOULD NOT SET THIS
- YOURSELF in JACOsub.cfg. JACOsub will let you center the screen before
- playing your script (AmigaDOS 2.0+ only), and you can save the settings
- later by selecting "Save config" from the Config menu.
-
- This setting works only under AmigaDOS 2.0 and above. Under 1.3, you
- must first center your Workbench screen on your television using
- Preferences, before running JACOsub.
- Default:
- The top left corner of your Workbench screen is used for this setting.
-
- VIDEOBUFFERS <number of buffers>
- [changed in the Playing / Video menu selection]
- Sets the number of video buffers to use for building displays. Minimum
- number allowed is 3, maximum is 7. Set to 3 if you are low on CHIP RAM,
- of if your script doesn't do time-consuming complicated things (such as
- generate outlines around a screenful of text with a graphics backdrop).
- Increase the number of buffers ONLY if you notice that JACOsub is
- generating imagery on the visible screen (all image generation should
- take place in the background where you cannot see it).
- Default:
- VIDEOBUFFERS 4
-
-
- End of JACOsub.doc. See JScripts.doc for details about scripts.
-